Answer by qJake
This is most likely a Unity bug (especially when C++ code starts appearing in the Log window like that). You should file a bug report (Help > Report a problem). Be sure to include as much detail as...
View ArticleAnswer by naro
In my case I found out that there was a vertex with all of it's component as {NaN, NaN, NaN} - not a value. It was because of this: Vector3 p = Vector3.Lerp(p0, p1, (float)i/(iters-1));where iters...
View ArticleAnswer by gus512
I'm getting a lot of **!IsFinite(outDistanceForSort) !IsFinite(outDistanceAlongView)** errors. Console displays it is an error in **Assert in file: C:/BuilderAgent/work/.../EditorGUIUtility.cs at line...
View ArticleAnswer by Dakwamine
For those who are interested, these errors can tell you that you have a giant object in terms of size in your scene and the editor cannot draw gizmos. Simply delete those objects.
View ArticleAnswer by guoyuan
I know what happend,my code describe the toolbar scale,when the value is something illegal ,it will be "!IsFinite(outDistanceForSort)" ,like a/b ,the b=0;
View ArticleAnswer by FuzzyQuills
Another thing i will add: if one of your animations are looping the same frame, this can cause the errors. drove me nuts for a couple of mins trying to turn it off!
View ArticleAnswer by Escapade
Just throwing in my two cents, I had this issue when using a blender object I imported that had leftover blendshapes (Shape Keys in blender terms) from another model I converted it from. Just in case...
View ArticleAnswer by Jaedson
The solution for me was delete the wheel effects because that script has that problem. Sorry my English because I'm from Brazil.
View ArticleAnswer by Michiyuki13
Just had the same problem. In my case it was indeed caused by a Unity generated box collider on one of the objects. For some reason, it wasn't centred properly on the X axis, as soon as it was set back...
View ArticleAnswer by PARTINILYA
In my case this was due to some bug related to Unity prefab car particles: "ParticleBurnoutSmoke" I've made some changes in parameters of those particles and the problem was gone Though I'm not sure...
View ArticleAnswer by qJake
This is most likely a Unity bug (especially when C++ code starts appearing in the Log window like that). You should file a bug report (Help > Report a problem). Be sure to include as much detail as...
View ArticleAnswer by naro
In my case I found out that there was a vertex with all of it's component as {NaN, NaN, NaN} - not a value. It was because of this: Vector3 p = Vector3.Lerp(p0, p1, (float)i/(iters-1));where iters...
View ArticleAnswer by guoyuan
I know what happend,my code describe the toolbar scale,when the value is something illegal ,it will be "!IsFinite(outDistanceForSort)" ,like a/b ,the b=0;
View ArticleAnswer by FuzzyQuills
Another thing i will add: if one of your animations are looping the same frame, this can cause the errors. drove me nuts for a couple of mins trying to turn it off!
View ArticleAnswer by Escapade
Just throwing in my two cents, I had this issue when using a blender object I imported that had leftover blendshapes (Shape Keys in blender terms) from another model I converted it from. Just in case...
View ArticleAnswer by Jaedson
The solution for me was delete the wheel effects because that script has that problem. Sorry my English because I'm from Brazil.
View ArticleAnswer by Michiyuki13
Just had the same problem. In my case it was indeed caused by a Unity generated box collider on one of the objects. For some reason, it wasn't centred properly on the X axis, as soon as it was set back...
View ArticleAnswer by PARTINILYA
In my case this was due to some bug related to Unity prefab car particles: "ParticleBurnoutSmoke" I've made some changes in parameters of those particles and the problem was gone Though I'm not sure...
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